Not only did they do a good job in offering an abundance of options, but most of their cars are also officially licensed from the manufacturer, meaning that the cars are portrayed with fine details and tunings. One of the main reasons why Assetto Corsa managed to stay as one of the best racing software is due to Kunos Simulazioni’s ability to provide a wide variety of cars and race tracks options for us sim racers. Regardless, both Assetto Corsa and Assetto Corsa Competizione are still very immersive and realistic to drive as they managed to establish themselves as one of the favorite racing software for professional racers to hone their real-life racing skills. We will go through more details on each aspect that adds up to the overall realism of both software (graphic quality, car handling, FOV, etc) further in the article. While both racing games are not built in the exact same way, it is safe to say that Kunos Simulazioni has done a fantastic job in maintaining the standard in both Assetto Corsa and Assetto Corsa Competizione. In reality, aspects such as car handling, AI, force feedback, and even the car variety and details play a huge part in making racing software realistic to drive.Īssetto Corsa and Assetto Corsa Competizione are 2 different softwares developed by the same developer, Kunos Simulazioni. Most people indeed tend to focus on just the graphics when judging the quality and realism of racing software. When it comes to how realistic racing software is to drive, it involves more aspects than what you might think of. Moreover, given that ACC is the official game from the GT world championship, its GT3 car model is just insane and it’s probably the best GT3 car package you can get in any sim racing game out there, including iRacing.Īlright so having said that, let’s now go in-depth with our game comparison review. Similar to iRacing, ACC has detailed weather conditions e.g fog and rain, however, Assetto Corsa has dynamic weather which can change during a race. This gives ACC an edge over the standard Assetto Corsa game. The first big difference between the two games is that Assetto Corsa Competizione is an officially licensed game by the Blancpain GT Series, while Assetto Corsa isn’t. There’s quite a lot of similarities between the games given that Assetto Corsa Competizione was built on top of the original Assetto Corsa game, but there are some key differences that we’ll outline in just a second.īoth the games were developed by Kunos Simulazioni and released in 20 respectively. Which one should you purchase to get the best racing experience in 2022?ĭon’t worry, we’ll break it all down for you in this quick comparison guide. My workflow may not be super-scientific or be geometrically perfectly correct, but taking a screenshot from the ACC triple-screen config as reference seems like a handy way to get a well-working FOV.So I guess you’ve probably just got into sim racing and wanted to know the main differences between the Assetto Corsa and ACC. However, the new wider FOV again worked much better for me than the suggested one, Again, I ended up with an FOV angle somewhat bigger to the one that I got from the FOV calculator. Then I took my ACC triple-screen-screenshot and used it as reference to match the FOV of AMS2 to this screenshot (by position of mirror, wipers, rollbar cage etc). Now, I selected the same car in AMS2 like in ACC (AMG GT3) and also put the in-car seat-position to 0/0 default. I always had issues judging distances correctly. Previously, I had also set up AMS2 according to an FOV calculator from the internet, but I was never really happy with the outcome. Then, I switched to another game, Automobilista 2. So, I increased FOV angle from 30 degrees to 34 degrees, and get a good mimicking of the triple-screen-setup without the FPS loss. Since the triple-screen setup gave me the color-problems mentioned here in this topic, and also led to some FPS loss, I decided to keep the single-screen setting and change the FOV angle to roughly match the left-to-right-panorama in the triple-screen-screenshot. The left-to-right panorama in the single-screen config was somewhat smaller than what the triple-screen setup gave me. Afterwards, I calculated the recommended FOV for single-screen which gave me a recommended FOV of 30 degrees. The seat adjustment in-car was 0/0, so default. Hi all, I did some interesting experiment today.įirst, I set up my 49 inch ultrawide screen (32:9, 63 cm distance to my eyes) as a triple screen and took a screenshot.
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